Very fun idea! I like the idea that the most useful UI elements do the most damage. I think overloading the UI with unnecessary elements would motivate the player even more to use it as a weapon.
super interesting concept, would be interesting to see iteration on having the different pieces of UI have different effects. Had fun throwing things, but definitely becomes difficult quickly on a trackpad!
I don't know if i just suck at the game but i find it hard. Really interesting concept. I think that the most important improvement would be to make the throwing feel less "floaty".
Great idea and even better music! Like the gameplay though I would appreciate if it were faster to move the UI so to make the controls more responsive. I like the enemy variety and I didn't find the game too difficult. The health baris unintuitive however and only figured out how to use it due to another comment. I also suggest the implementation of more SFX like hurt, UI, game over and enemy ambient sounds.
My favourite parts of the game are probably the music and how you can use yourself and the UI to block/distract enemies from the Debug Core. (My highscore is 350 I think.)
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Very meta game and makes me think what kind of things could possibly be used as weapons.
Very clever, maybe something like the pause menu could also be dismantled and thrown at the enemy.
Nice work :)
Taking the pause menu would be funny. Wish I thought of that. Thanks for playing!
Wow this is a very cool concept, I feel this can definitely be expanded upon, its like a new breaking the 4th wall
Ha ha yea. I had this idea and went "Yea... this is just stupid enough to work!" I hope to expand it in the future!!!
Very fun idea! I like the idea that the most useful UI elements do the most damage. I think overloading the UI with unnecessary elements would motivate the player even more to use it as a weapon.
Oooh I like that idea. Thanks for the feedback, and I'm glad you had fun!
super interesting concept, would be interesting to see iteration on having the different pieces of UI have different effects. Had fun throwing things, but definitely becomes difficult quickly on a trackpad!
I bet lol. Thanks for playing! I had more things planned like you suggest, but I forgot to factor out time for school lol.
I don't know if i just suck at the game but i find it hard. Really interesting concept. I think that the most important improvement would be to make the throwing feel less "floaty".
That seems to be a common sentiment yea. Thanks for playing!
Great idea and even better music! Like the gameplay though I would appreciate if it were faster to move the UI so to make the controls more responsive. I like the enemy variety and I didn't find the game too difficult. The health bar is unintuitive however and only figured out how to use it due to another comment. I also suggest the implementation of more SFX like hurt, UI, game over and enemy ambient sounds.
My favourite parts of the game are probably the music and how you can use yourself and the UI to block/distract enemies from the Debug Core. (My highscore is 350 I think.)
Thank you for the detailed feedback! I hope to improve the game in the future :D